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Gaussian Splatting

3D Gaussian splatting represents scenes as clouds of anisotropic Gaussians rasterised quickly for real-time novel-view synthesis, often matching NeRF quality at higher speed.

It rapidly became a leading practical 3D representation (2023+).
Why It Matters in AI
NeRFs were beautiful but slow; Gaussian splatting delivered real-time rendering with trainability from images. It dominates many production novel-view and 3D content workflows now.
Key Points
Aspect Description
Pro Real-time viewers; strong quality
Rep Millions of 3D Gaussians with opacity/colour/covariance
Origin Kerbl et al., 3D Gaussian Splatting (2023)
Render Differentiable splatting/rasterisation
Related NeRF, photogrammetry, radiance fields
Ecosystem Open viewers, editing research exploding
Simple Analogy
Painting a scene with countless tiny soft airbrush ellipses in 3D space you can rephotograph instantly from any angle.
Common Usage Examples
  • Train 3DGS from multi-view photos
  • Real-time web viewers
  • Edit/remove Gaussian primitives
  • Benchmark FPS vs NeRF
Summary
In short: Gaussian splatting builds real-time renderable 3D scenes from image sets — a practical successor path to slow classic NeRFs.